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Digital Learning

Digital Learning

Virtual Reality

Virtual RealityNew digital reality technology is changing the way people access ideas and information. 

Throughout 2019, we will bring virtual reality equipment to various library events.  Our goal is to provide opportunities for you to learn more about the technology and discuss the implications for communication and learning. 

 

 

Digital Reality Ecosystem

Digital Reality technology has reached consumer markets and is now growing by billions of dollars per year! Deloitte Insights provides the following breakdown of the terms and components of this sector: 

  • Virtual Reality - Creates a digital environment that replaces the user's real-world environment.

  • Augmented Reality - Overlays digitally created content into the user's real-world environment.

  • Mixed Reality - Blends digital content into the real-world where both coexist and interact.

  • 360° VideoProvides a new perspective that allows user to look in every direction.

  • Immersive - Creates multisensory digital experience delivered through any of these technologies.

VR Equipment

Santa Cruz Public Library acquired the following VR equipment through a California State Library grant that was a result of a partnership between the technology providers, VARLibraries, and the California State Library.

 

Santa Cruz Public Libraries has a HTC Vive system. The headset and hand-held controllers use room scale tracking technology that allows users to move within a 3D space.  The Vive system will be deployed throughout 2019 with library events in order to provide additional learning and experiences. 

 

 

Santa Cruz Public Libraries has an Oculus Rift Virtual Reality system.  The Oculus system is manufactured by Oculus VR, a division of Facebook.  It is currently being employed at the Make Lab events happening every other Friday at Scotts Valley Branch Library. See the SCPL online events calendar for Make Lab details. 

 

 

Age Requirement For VR Headsets

There is a 13 years old minimum age requirement for VR headset use.  Two reasons are provided by manufactures for this requirement.  

  1. Headsets and pupillary distance of VR lenses are designed for adults and proper fitting is necessary for safe use.
  2. Children are in a critical period of visual development and the effects of this screen technology is currently unknown. 

Santa Cruz Public Library thanks parents and children for following the manufacturer's guidelines for safe use.

Virtual RealityNew digital reality technology is changing the way people access ideas and information. 

Throughout 2019, we will bring virtual reality equipment to various library events.  Our goal is to provide opportunities for you to learn more about the technology and discuss the implications for communication and learning. 

 

 

Digital Reality Ecosystem

Digital Reality technology has reached consumer markets and is now growing by billions of dollars per year! Deloitte Insights provides the following breakdown of the terms and components of this sector: 

  • Virtual Reality - Creates a digital environment that replaces the user's real-world environment.

  • Augmented Reality - Overlays digitally created content into the user's real-world environment.

  • Mixed Reality - Blends digital content into the real-world where both coexist and interact.

  • 360° VideoProvides a new perspective that allows user to look in every direction.

  • Immersive - Creates multisensory digital experience delivered through any of these technologies.

VR Equipment

Santa Cruz Public Library acquired the following VR equipment through a California State Library grant that was a result of a partnership between the technology providers, VARLibraries, and the California State Library.

 

Santa Cruz Public Libraries has a HTC Vive system. The headset and hand-held controllers use room scale tracking technology that allows users to move within a 3D space.  The Vive system will be deployed throughout 2019 with library events in order to provide additional learning and experiences. 

 

 

Santa Cruz Public Libraries has an Oculus Rift Virtual Reality system.  The Oculus system is manufactured by Oculus VR, a division of Facebook.  It is currently being employed at the Make Lab events happening every other Friday at Scotts Valley Branch Library. See the SCPL online events calendar for Make Lab details. 

 

 

Age Requirement For VR Headsets

There is a 13 years old minimum age requirement for VR headset use.  Two reasons are provided by manufactures for this requirement.  

  1. Headsets and pupillary distance of VR lenses are designed for adults and proper fitting is necessary for safe use.
  2. Children are in a critical period of visual development and the effects of this screen technology is currently unknown. 

Santa Cruz Public Library thanks parents and children for following the manufacturer's guidelines for safe use.